Blender game engine tutorial advanced




















Maybe are you continue series? I have alot of web work on this weekend, but I shall be doing this series after work next week and posting the results, Looks great so far. Thanks for the interest everyone. Blender recently moved on to version 2. I plan to complete it mid next week and texture it!. Cannot wait to continue with your tutorials. For future models, you should try to keep the triangle count very low. You can add chunks of the model on without joining them to the main body red areas on the following example.

Keeping models as low poly as possible at first is a great way to go on with development. If at the end of your project you find some extra processing power is left, then by all means go back and pretty up your models with some extra geometry. Enthusiasm mode. You are very interested in the project. Block mode. At this time you normally just tinker with a project, improving textures, fiddling with code, hunting out old bugs, or making some concept art.

Let's begin by booting up Blender, and deleting everything--then adding a camera. Set this camera to orthographic. Now I like making things look nice, but here are the basics of what you will need for this tutorial:. So after you've made you objects, it should look similar to this:.

For me, I made mine look more like this, a little more detailed:. So now that we have our menu set up, it's time to set up the properties that will tell the selector how to move. Select the selector that will be moving and give it a property name "Selection". Make it "Int" type, and start it out at "1". To get this selector to move the way we want it, we have to set up its movements.

Make sure you are on frame 1, and put the cursor on the first menu item, then Insert Keyframe for "Loc". Next, move to frame 2, and put the cursor on the second menu item, then insert "Loc" Keyframe, and continue in this fashion for all your menu items.

Now we can do 3 things with this selector to have it move like a selector in a video game:. Make two sensors keyboard, with one set to "Uparrow" and one set to "Downarrow" do not activate pulse triggering. Make the other two sensors Property Sensors, with True Pulse. Normal Maps: Baking high to low polygon models Baking a high polygon normal map to a low polygon model uvmap.

Normal Maps Create: Classic method Using the camera to create a normal map. Replace Mesh Use the replace mesh actuator in the Blender 3D game engine. Shadows Use real time shadows in the Blender Game Engine.

Shiny Use reflective textures to make things look shiny. Skybox Use a skybox in the Blender Game Engine.



0コメント

  • 1000 / 1000