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It's not much different than similar story elements of Modern Warfare 2 , but in this third Modern Warfare game, they feel like carefully planned and integrated "breathers. Though thoroughly enjoyable, the campaign doesn't approach perfect. Sometimes you get killed because the squadmate you're assigned to follow has advanced far ahead, making you think it's safe to step in a few yards behind his position — only to discover he must be bulletproof, and you're not.

There are also firefight segments — especially in shadow, at night or in dark interiors — where squad members advance so far ahead that you take them for enemies and kill them. In standard Call of Duty fashion, you get the penalty for friendly fire, starting again at the most recent checkpoint.

Also as usual, the friendly fire penalty is erratically implemented. Sometimes you inadvertently winged a member of your squad, clearly just a flesh wound, yet you kill him and have to restart at a checkpoint. Other times, you unload an entire magazine of submachine gun ammo into a friendly's face, and he doesn't even blink. Overall, the play balancing in the campaign is fair.

I had plenty of, "What the hell? That's not right! Subtle progression hinting is refined, as well. There were a couple of places in Black Ops where I swear I killed a thousand bad guys before I figured out the idea wasn't suppressing enemies, but reaching a certain position. For the most part, Modern Warfare 3 's campaign does away with these frustrations.

It's quickly evident whether the business at hand is clearing out enemy combatants or reaching a point on the map that triggers checkpoint saves and objective updates. I was in the minority of players enamored with Black Ops ' period style of art direction, but after playing MW3 's campaign, I must admit that this game looks as slick and photorealistic as possible. The graphics, though not overwhelmingly advanced from the previous Modern Warfare game, are the best yet.

You have to pay a lot of attention to blank walls and bland stairwells to notice MW3 isn't up to the graphical standards of a Killzone or Gears of War game. In normal gameplay, you're sprinting past these minor structures, reloading for the next combat encounter.

Weapons, character models, vehicles, building exteriors and cityscapes all look great; in a fast-paced shooter like MW3 , those things matter most. Audio approaches the sublime.

The voice acting is solid, accents are believable, and nothing in the script sounds too silly. Radio chatter is an especially immersive backdrop to missions, cut scenes and loading screens. The weapons and war machines are the real stars. Modern Warfare 3 's audio production manages the booms, bangs and bursts of hellacious combat at some serious volume without splitting ears or harshly distorting. I can always ask for better sound in a military shooter, but I don't think I'll get it.

Infinity Ward has the audio thing down. As in previous Modern Warfare games, there is no co-op campaign, neither split-screen nor online. In the place of a fully cooperative campaign, MW3 provides single- or two-player Spec Ops missions and the all-new Survival mode. Co-op play is available via split-screen, online or LAN. We all know that Survival mode is Horde mode from Gears of War 2. By now, many shooters of varying quality levels have implemented numerous of Horde mode-inspired options.

MW3 's Survival mode pits two cooperating soldiers against respawning waves of enemy combatants on the competitive multiplayer maps. The more waves cleared, the more maps are unlocked for Survival play.

As players kill off enemies and complete waves, they earn money to buy weapons and equipment from the armory. Everything about Survival mode is a solid addition, but for its two-player limit. For some reason, there's now online matchmaking for both Spec Ops missions and Survival mode. High-altitude Special Ops challenges put tactical skills to the test, with players navigating armed drones above a Russian destroyer and evading RPGs from the roof of a helicopter-swarmed hotel.

Intersection : A New York bridge overpass provides the backdrop in which an ultra-condensed 2-block battle zone allows players to fight on the first and second floors of surrounding apartments. Vortex : No storm shelter can keep you safe in a map that places you just outside the danger zone of a devastating tornado. U-Turn : A bombed-out, gridlocked highway provides a perfect backdrop for combatants, where oil fields burn black high above six-lanes' worth of abandoned vehicles.

Surrounded by mountains, " Gulch " sends combatants into a forgotten mining town with only mine shafts and equipment sheds for cover. The Jersey coast awaits in " Boardwalk ," where fun in the sun means facing enemies on the beach. Players must earn their sea legs on " Off Shore " and " Decommission ," where deadly oceanic oilrigs and a maze of rotting ocean liners provide the perfect setting for shoreline-based combat. Off Shore: Trapped on an oil rig in the middle of the ocean, you have nowhere to go but directly at your enemies.

Decommission : A graveyard of rotting ocean liners has not only given birth to a shantytown of locals, providing the perfect setting for a map populated with chokepoints. Available now, the best-selling first-person action series of all-time returns with the epic sequel to the multiple Game of the Year award winner Call of Duty: Modern Warfare 2. Call of Duty. Multiplayer More Info Overview Overview Modern Warfare 3 delivers a multiplayer experience that continues to raise the bar by focusing on fast-paced, gun-on-gun combat, along with innovative features that support and enhance a large variety of play-styles.

Campaign Spec Ops More Info Overview Overview Special Ops returns with a bevy of additions, including 16 new objective-based missions and the all-new Survival Mode. DLC Multiplayer 01 Modern Warfare 3 delivers a multiplayer experience that continues to raise the bar by focusing on fast-paced, gun-on-gun combat, along with innovative features that support and enhance a large variety of play-styles.

To join a group, the user simply has to add that group's group tag i. The user is allowed to be a part of 20 groups at once. Popular groups will be showcased in Featured Groups. The user can also create and join clans. Unlike groups, the user must be invited by the clan leader to join the clan. The compete section allows the user to join new events or Lone Wolf Operations.

These events allow users to play with developers, or by themselves, for prizes daily. While events are played with others, Lone Wolf Operations require the user to do certain challenges alone. The improve section allows the user to get better at multiplayer. It gives an in-depth description of all weapons, equipment, perks, game modes, grenades, killstreaks, attachments, and maps, including their stats.

It tells how to use, or play on, them well to improve the players' online experience. There is a search option so users can find their friends' videos and search videos based on their titles. Users can comment on videos, share them and "like" them. For premium users, there is an additional section for videos made by staff which contain both live action and gameplay content.

It functions closely to its website counterpart, but only features the Career section. Call of Duty Wiki Explore. Cold War.



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