Pc scarface patch




















Screenshots from MobyGames. Ellisof 0 point. Maccado 0 point. Got it running played an hour multiple saves closed down. Turn back on no save game to find. I loaded it a few time mid game but after full quit and reload. Back to training camp etc. How do I get it to keep save game in directory? Somya 0 point. Can anyone give full guide to install everything scarface The World Is Yours please help me.

The game does not store saves correctly. Upon loading the game my save file was gone. Bluey -1 point. I actually did have the silent patch so oops on that, but I also have the game running in compatibility mode under Windows 7, but XP might work as well.

Fixed Display Options not saving correctly. Fixed a soundcard crash on system without a compatible soundcard or DirectSound. Fixed a bug where Tony is stuck in a spin. Added additional safety checks for unknown controllers.

Added an option to reset the controller back to the default configuration. Sped up loading and saving of profiles. Changed default resolution to x Scarface: The World is Yours v1.

Having a minimal d3d9. That said, this issue could really be anything. I theoretized that this issue relates to vertex buffers not updating properly. If this is true, then it could mean that the issue is a classic race condition — which also would explain why it looks different every time. Conceptually, it also makes sense — game could be loading models on multiple threads, setting up D3D resources concurrently and I imagine that failing to do so in a thread safe manner could result in artifacts looking like that.

That theory is trivial to confirm or debunk via a DX9 wrapper. If they are done from multiple threads, it could be a possible culprit. The application discards all memory within the locked region.

For vertex and index buffers, the entire buffer will be discarded. This option is only valid when the resource is created with dynamic usage. It is possible to lock only a part of the buffer, so I can imagine somebody not realizing that locking a part of the buffer with discard flag would throw it away entirely. Analyzing the code further though, I was not fully convinced that after discarding game always fills the entire buffer.

So what if we assume the flag is added there wrongly and remove it? It works! I actually did have the silent patch so oops on that, but I also have the game running in compatibility mode under Windows 7, but XP might work as well. I was able to install the game with the crack from the ISO, the nocd patch excluding the system information file , and the widescreen patch and the game does indeed run. I was gonna install the 1. Update to 1.



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