Sonic battle manual
Before the battle starts and before the player re-enters the battle after being KO'ed, they are able to select from three different Special Attacks: Shot , Power , and Trap. Shot attacks are mid-to-long range attacks which can be directed in any of the eight directions with the exception of Shadow's Chaos Magic , which can only be aimed in the four primary directions.
Power attacks are typically signature attacks of the character and vary between each character. These attacks normally focus a lot of damage in one go. Trap attacks involve the character placing or releasing an explosive device which launches the opponent upward and briefly blinds anyone hit. During selection, the player selects which attacks will be Ground , Aerial , and Guard. Ground is the basic Special Attack, used when the character is on the ground.
Aerial is a variant of a special attack used while the character is in the air and is often an air-to-ground attack. The Special Attack selected as Guard automatically protects you from opponents' moves in the same category. For example, if Guard is on Shot , all Shot moves are automatically blocked until you die and reset your Guard. All characters are also capable of healing themselves at varying speeds. Defending from special attacks and healing allows characters to fill up the Ichikoro Gauge.
When this gauge is full, the character flashes and their next special attack will be a one-hit K. However, it will instantly fill the gauge of anyone who blocks the attack. In Story Mode, after a battle when Emerl is present, Emerl gains Skill Points based on how well the player fought: winning earns 1 point; winning without losing a life earns 2 points; exiting at one point in Tails' story or winning without losing a life while battling two optional Phis earns 3 points; winning without getting hit earns 5 points; and winning without getting hit while battling two optional Phis earns 6 point.
These points allow skills that Emerl has copied from the battle to be selected as part of Emerl's moveset. These skills are ranked one to six stars, with each star being worth five points. The total point worth of the skills cannot exceed the total number of Skill Points Emerl has, and the maximum amount of obtainable Skill Points is Besides Story Mode and battle arena fights, there are a number of other game modes available for single or multiplayer by connecting the Game Boy Advance with up to three others via a link cable.
In "Mini Games", 2D mini games can be selected. These games are largely unrelated to the fighting motif. These include:. Players: Sonic , Tails , Knuckles , Shadow. Big the Cat makes an occasional cameo sitting on the edge of the arena fishing. Players: Tails, Cream , Gamma , Rouge. Combo Cards representing each character can be obtained by entering a code at the Sonic Team building in the Central City area during Emerl's story.
Note: these skills are worth six stars 30 skill points. When activated, Emerl will perform a rapid combo consisting of that character's techniques. This assault cannot be cancelled once it's activated unless it's interrupted by an enemy attacking the user or blocking it.
The game received generally mixed to positive reviews from critics. According to review aggregator site Metacritic, the game has a score of 69 out of based on 28 critics, indicating "mixed or average reviews". Earning Skill Points, and thereby new abilities for Emerl the Robot, is a grueling ordeal. The story is later continued in Sonic Advance 3 in which a new robot, Gemerl , is built from Emerl's data and heavily referenced in Sonic Chronicles: The Dark Brotherhood. Sonic News Network.
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GameRankings Retrieved on Metacritic Sonic Battle Review from GamePro. Sonic Battle Review. Kick Top Kick Ult. Double Stab C. Grnd Shot Air Shot??? Knuckles Air B. Shock Air C. Cannon Air C. Magic Air C. Shot Air Devastator Air E. Grnd Power Air Power??? Tails Air C. Burst Air C. Crush Air Flick Air G. Air Power Ground Trap???
Cracker Air Blinker Air C. Chaos Air Trap C. Air Cracker S. Air Cracker Ult. Sonic the Hedgehog handheld games. Universal Conquest Wiki. Emerl is capable of strengthening himself by acquiring his opponent's moves. Collect as many moves as possible and customize Emerl's fighting skills!
Sonic the Hedgehog. Sonic is a hedgehog who runs at supersonic speed. Check out his excellent balance of attack, defense moves and ability to run at super-sonic speeds.
Knock-out opponents using a snappy dance-inspired move! Miles "Tails" Prower. Create a variety of combos with his consecutive attacks and inventions. Knuckles the Echidna. Knuckles is an enthusiastic fighter who can knock down his opponents with only a single hit. Keep punching opponents to defeat them quickly! Amy Rose. As a player takes damage, blocks attacks, or heals, the Ichikoro Gauge fills up.
When it is full, the next special move the player does will instantly KO anyone it hits. However, if they chose to defend against that type of special, or successfully block, their Ichikoro Gauge will be filled instantly. Players healing damage will also slowly fill up their Ichikoro Gauge, but are still vulnerable to attacks. The main gimmick of the game is called the Skill Capture system. Emerl can imitate the actions and attacks of every other character. He starts out with slow, incomplete captures of Sonic 's abilities, which serve as the default moves.
As the game is played, the abilities of other characters are recorded as Skill Cards. After each fight, certain skills are captured this way, one card per character per fight so if Emerl fought Tails , he would get a Tails data card, and if he fought Sonic, he would get a Sonic data card. The capturable actions consist of not only the attacks and special moves each character performs, but their individual abilities in running, jumping, mid-air actions, and the like.
These can be allocated to their corresponding slots in Emerl's ability list, and doing so gives Emerl the new moves to use in battle. Note: What the charaters do ingame does not determine what the Skill Card will be. Sometimes you will get a rare skill such as one of the skills on the third page of Emerl's skill-edit list ex: fight pose, color 1, attack support. There are skill cards to collect in all, though the rarest can't be acquired by fighting combatants in normal battles.
Emerl's ultimate battle cards can only be earned through Tails' virtual training in the final chapter of Story Mode. Secret character-centric abilities can only be obtained via passwords. However, all these abilities cannot be used simultaneously.
A limit is placed on the amount of non-default Skill Cards that can be used, in the form of skill points. Each card has a certain number of stars shown on the corner, and for each star, five skill points must be available to use on it.
The total number of required skill points of all the allocated Skill Cards cannot exceed the current maximum of skill points Emerl has accumulated.
Like the Skill Cards themselves, the skill point maximum is increased slightly with each battle, to a maximum of Since Emerl is powered by the Chaos Emeralds , there are cutscenes in the Story Mode episodes in which the Emeralds are used to enhance Emerl's abilities. Each Emerald raises the skill point maximum by 10, a rather large amount considering that most of the time, individual battles raise it by depending on performance.
Oddly enough, the skill point maximum is raised at the Chaos Emerald cutscene every time the player reaches them. This means the same Story Mode episode can be repeated to raise Emerl's skill points faster than normal. In addition to the principal Story Mode with overworld exploration and battle arena fights, there are a number of other game modes available in Sonic Battle for single or multiplayer by connecting the Game Boy Advance with up to 3 others via a link cable.
These include "Battle", "Challenge", and "Training" modes, where one can specify the specific characters, opponents, and arenas to spar in, as well as a selection of 2D mini games largely unrelated to the fighting motif. These include:. Combo Cards representing each character can be obtained by entering a code in the Sonic Team building in the Central City area during Emerl's story.
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